#if !defined(AFX_DLGSTEAMLOAD_H__3B14BDDE_BC35_46FE_A2F3_2890457577A7__INCLUDED_)
#define AFX_DLGSTEAMLOAD_H__3B14BDDE_BC35_46FE_A2F3_2890457577A7__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgSteamload.h : header file
//
#include "UeList.h"
#include "UeItem.h"

/////////////////////////////////////////////////////////////////////////////
// CDlgSteamload dialog

class CDlgSteamload : public CDialog
{
// Construction
public:
	POINT pt;
	CDlgSteamload(CWnd* pParent = NULL);   // standard constructor

	CUeList data_list;


// Dialog Data
	//{{AFX_DATA(CDlgSteamload)
	enum { IDD = IDD_DLG_STEAMLOAD };
	float	m_x;
	float	m_y;
	float	m_z;
	float	m_powx;
	float	m_powy;
	float	m_powz;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDlgSteamload)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CDlgSteamload)
	virtual void OnOK();
	virtual BOOL OnInitDialog();
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGSTEAMLOAD_H__3B14BDDE_BC35_46FE_A2F3_2890457577A7__INCLUDED_)
